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CGMA – Procedural Modeling for Production in Houdini with Sean McEwan


Published on: October 1, 2021
Free Digital Download Delivery
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SKU: edl3893 Category:

This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reuseability. Together, we’ll create several finished model assets with fully procedural controls.

Week 1 – Hard Surface Models Part 1: Chandelier Build a generator to for creating a customizable chandelier – Explore how we can use point attributes to give extra levels of control & complexity through proceduralism – Learn the basic attributes used to control copies (N, up, pscale, scale)

Week 2 – Hard Surface model Part 2: Mechanical Bird Explore the tools we can use to get a hard-surface mechanical look – Explore methods of add slight imperfections to our setup to add believability – Learn methods for troubleshooting bad topology – See how, with the proper procedural setup, a “rig” comes for free, and we can control and pose the bird via the controls we created – Explore methods for adding a detail pass to our model

Week 3 – Organic Models Part 1: Succulents & Cacti Build a generator for a cactus model – Explore how to use the topology of the mesh to generate ridges and spines – Build a generator for a succulent – Learn methods for duplicating and controlling the shape, bend, and distribution of the petals

Week 4 – Organic Models Part 2: Coral Reef Explore how we can paint areas on a terrain to specify where to populate geometry generation – Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching

Week 5 – Structures Part 1: Pagoda Foundation Build the foundation of our pagoda – Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing.

Week 6 – Structures Part 2: Pagoda Adornments


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