What will I learn in the Cinema 4D course?
1. Main principles
We’ll get started with the Cinema 4D interface doing an example project. We’ll create and render a simple composition and get to know primitives, navigation and scene management.
1. Poly Modeling Basics
We’ll learn the tools and the main principles of polygonal modeling. You’ll get familiar with subdivision surface. We’ll talk about the pros and cons of different types of topology.
2. Polygonal Modeling Tools
Polygonal modelling tools
We’ll create our first polygonal model. We’ll get some real experience in using poly pen and other tools that make the modeling process more effective.
3. What is UV
What is UV
We’ll get to know the concept of parametric coordinates and learn how to make a UV conversion with minimum effort. We’ll put our new knowledge into practice making a UV mapping of our model.
4. Making a packshot
The final stage of our project. We’ll get a cool and stylish packshot. We’ll get started with the process of creating studio surrounding, we’ll set the lighting sources, make an animation and render the sequence.
1. Module overview
Mograph module overview. Mograph became an integral part of Cinema 4D. We are going to show you its functions and specific features on some simple examples.
2. Deep Mograph
Explore the Mograph module from the inside. Get to know the procedural modeling, make a basic crowd generator and learn other unusual ways to use Mograph.
1. Bullet Overview
An overview of built-in tools for rigid bodies and tissues simulation. Specific features of the bullet solver. Common mistakes users make.
2. Destructions, loops
Put your knowledge about the dynamics into practice: create a simple loop for Instagram.
Get to know the Hair module. Explore its specific features and main functions. Learn how to use it for the object scattering.
Overview of the tools that help creating an animation. We’ll create and animate a simple rig.
2. Camera animation features
Working with the camera is one of the most important aspects of the whole movie-making process. And it means a lot in computer graphics too. Explore the principles of creating a camera rig and learn how to use built-in tools like camera morph and motion camera.
Cinema4D constraints system overview. U-joint node rig
4. Tension Jiggle etc.
Deformers can be used as a great tool for correcting mistakes in your animation or adding some final polish. Learn some helpful deformers. Smoothing, jiggle, collision, tension tag.
Get to know the PBR workflow. Set up a shader for a neon sign model.
Learn more about light sources. We’ll show you different light setups and possible ways to light a scene.
Combining 3D with real-life footage is one of the core challenges of computer graphics. Get to know the principles, as well as C4D tools that will make it easier.
Sketch & Toon module is one of the best of its kind and we won’t overlook it. Create a short video in classic cartoon style.
Learn how to get the best result with Redshift renderer
We will explain how to do basic render in native Cinema 4D render software, but most of the time we will use Redshift. Redshift is not only the world’s fastest renderer but it also offers the most features and flexibility among all GPU renderers. All the knowledge gained while working with Redshift can be applied to work with other similar renderers, including the stan